DC Heroclix: Masters of Time

DC Heroclix: Masters of Time

Postby JoePanc » Thu Aug 29, 2024 9:12 pm

Last Updated: 9.27.24

007 Trick Arrow (All cards)
[E] RULES: A force may only contain one Trick Arrow equipment. Once per game when this (Trick Arrow) is equipped, place up to three Trick Arrow cards face down (you may look at them). // Once per turn when this character hits, you may flip over a face down Trick Arrow Card and perform its ON REVEAL effect.

012 Easy Company Soldier
[C] The values on click #4 of the dial sticker should be KO's instead of 0's.

034.1 Morgaine Le Fay
[E]TEAM-UP: NEW CAMELOT:When establishing themed teams, friendly characters with the Armor or Mystical keywords gain the Camelot keyword. // If Morgaine Le Fay is part of a Camelot themed team, when a friendly character damages an opposing character, after resolutions heal Morgaine Le Fay 1 click.

041b Reverse Flash
[E] EVERY BAD THING, IT WAS ME, BARRY!: SIDELINE ACTIVE - At the beginning of the game, choose an opposing character. When that character attacks and misses all targets, after resolutions you may generate Reverse-Flash from your Sideline on click #4 adjacent to that character. If you do, this game, as long as both characters are on the map, Reverse-Flash can only attack the chosen character.

052 Darkseid (Added 9.8.24)
[E] NOTHING CAN STOP ME: Darkseid can reduce penetrating damage. // When Darkseid destroys a terrain marker, after resolutions deal 2 unavoidable damage to an opposing character adjacent to a square that terrain marker last occupied this turn and remove an action token from Darkseid.

065 Bat Walker
[C] The card should indicate that the green point value is 250 instead of 300.

068 Mister Mind
(9.27.24)
[E] VENUSIAN BIO-SUIT: At the beginning of the game, you may generate a #006 Mister Mind on any click on to Mister Mind's card. This game that character may be given RANGE, CLOSE, and FREE actions and use powers and abilities while on Mister Mind's card, and does so as if it occupies Mister Mind's squares and may target itself with its own powers and abilities. // When Mister Mind is KO'd, after resolutions place the #006 Mister Mind on its starting click from Mister Mind's card into a square Mister Mind last occupied.

070 Beast Boy
[C] The dial base should indicate the character has ;Bolt; ;Bolt; .

LG001 Starro
[C] The card should indicate the character has the COSMIC ENERGY team ability symbol.

LG004 Solaris
[C] The card should indicate the character has the COSMIC ENERGY team ability symbol.

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