Marvel Heroclix: Spider-Man and Venom Absolute Carnage

Marvel Heroclix: Spider-Man and Venom Absolute Carnage

Postby JoePanc » Mon Apr 11, 2022 12:01 am

018 Spider-Man
[E]SHOCKING WEB BLAST
: Precision Strike. // When Spider-Man is given a MOVE action and moves 5 squares or less, after resolutions he may make a range attack using Incapacitate and may target all opposing characters within range and line of fire, but must give action tokens.

046 Agent Anti-Venom
[E]WAIT! I HAVEN'T CURED YOU YET
: Outwit. Once per turn, when Agent Anti-Venom uses it, after resolutions he may use Outwit an additional time but only to target a character with the Spider-Man Family or Monster keyword.

048 Shriek
[E]SONIC SCREAM
: Penetrating/Psychic Blast. // When Shriek makes a range attack, targeted characters can't use Super Senses this turn (including for this attack.)

051 Absolute Carnage
[E] CARNAGE SYMBIOTE
: Absolute Carnage may start the game with [SET] #s004 Carnage Symbiote equipped (at no cost).

052 Knull
[E]THE GOD OF SYMBIOTES
: Plasticity. Shape Change, but succeeds on a 4-6. // When Knull KO's an opposing character, after resolutions heal 2 clicks.

[E]UMBRAKINESIS: Stealth. Smoke Cloud as FREE. // FREE: Place Knull in a square of hindering terrain within 4 squares.

058 Venom Groot
[E] FLYTRAPS AND VINE SNARES
: Once during your opponent's turn for all characters with this trait, when an opposing character is placed within 4 squares of Venom Groot, choose one: Modify that character's attack -2 this turn –or– after resolutions, deal that character 1 penetrating damage. If that character occupies printed hindering terrain, choose both.

060 Red Goblin
[E] CARNAGE SYMBIOTE AND PUMPKIN BOMBS
: Red Goblin may start the game with [SET] #s001 Pumpkin Bombs -or- [SET] #s004 Carnage Symbiote equipped (at no cost). If you paid 110 points, Red Goblin can equip both and may start with both equipped.

067 Spider-Man 1776
[E] THE GENERAL THAT FOUNDED A NATION
: Leadership, Super Senses. // When Spider-Man 1776 hits, until your next turn opposing forces have Action Total -1 (minimum 2). // Opposing characters within 6 squares can't use Leadership or Autonomous.

Source: https://win.wizkids.com/bb/viewtopic.ph ... =20#p34064
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