Marvel Heroclix: Fantastic Four Future Foundation

Marvel Heroclix: Fantastic Four Future Foundation

Postby JoePanc » Mon Apr 11, 2022 12:17 am

Updated: 3.24.23

009 Thing Robot
[E] (5.13.22) REMOTE-CONTROLLED GAMING FUN!: Friendly Sidekicks have: "POWER: Choose a friendly character named Thing Robot and one effect that hasn't been chosen for that Thing Robot this turn: Move Thing Robot (up to its speed value) -or- Thing Robot makes a close attack."

#044 Molecule Man

[E] (6.30.22) MOLECULAR MANIPULATION: Smoke Cloud as FREE. // FREE: Choose up to three non-debris terrain markers within range. Replace those markers with any combination of hindering, water, or blocking terrain markers. At the beginning of your next turn, remove all markers placed this way.

051 Susan, Queen of Atlantis
[E] THE OCEAN'S TERRIFYING FORCE:
FREE: Generate X water terrain markers in Susan, Queen of Atlantis's square and/or adjacent squares where X is the number of PPs spent for this action. If 1+ Plot Points were spent for this action, this turn, when a friendly character that has [Dolphin symbol] or the Atlantis keyword occupying water terrain hits, gain 1 PP.

055 Uatu
[E] I AM HERE TO OBSERVE THE IMPORTANT COSMIC EVENTS THAT ARE ABOUT TO UNFOLD
: When an opposing character rolls to attack or break away, after resolutions, if one or more friendly characters within range and line of fire used Probability Control to reroll it, gain 1 MISSION POINT.

058 Puppet Master
[C] The character's dial should have a 1 printed as the damage value on click numbers 1, 2, & 3.

(3.24.23)059b High Evolutionary
[E]CREATOR OF THE ANI-MEN
: Probability Control, but only if High Evolutionary is on an Animal themed team.

062 Dr. Doom
[E] LEARN FROM THE PAST
: At the beginning of the game, roll two d6s and place the result on this card. If Dr. Doom is 150 points, roll three d6s instead. // Whenever any attack roll is made, you may remove a d6 from this card to replace a d6 in the roll.

069 Doom the Annihilating Conquerer
[E] CONQUEROR OF TIMELINES
: During force construction, friendly characters with the Cosmic, Future or Past keywords gain the Latveria keyword.

S001 Alchemical Potion
[E]EFFECT:
When equipped, place the Alchemical Potion in the circle on the front of this card with the arrow pointing to the color of your choice. // FREE: Roll a d6. Turn the Alchemical Potion clockwise a number of colors equal to the result. The character can use that power until your next turn.

S002 Alchemical Fire
[E] (6.30.22) EFFECT:
When equipped, place the Alchemical Fire in the circle on the front of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Turn the Alchemical Fire clockwise a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.

Top Left: Damage dealt is penetrating damage.
Top Right: After resolutions, you may deal 1 damage to each character adjacent to a hit target.
Bottom Right: Give a hit character a Fire token if they don't already have one. // At the beginning of your turn, deal each character with a Fire token 1 penetrating damage. // When a character with a Fire token clears action tokens, remove their Fire token.
Bottom Left: Until your next turn, hit characters modify their attack -2.

S004 Silver Surfboard
[E] EFFECT:
(Wing), Hypersonic Speed. When this character uses Hypersonic Speed, if it doesn't have the Cosmic keyword, after resolutions roll a d6. [1 - 2]: Give this character an action token.

S006 Emotional Modifier
[E] EFFECT:
FREE: Choose one of the following effects. The equipped character has the chosen passive effect until you choose again:
FEAR: Opposing characters within 4 squares modify defense -1.
DOUBT: Opposing characters within 4 squares modify attack -1.
HATE: Characters within 4 squares and line of fire can use Battle Fury.

S008 Isotope E
[C] This object is not equipment. It is a special light object with the following effect:
"After revealing forces, you may move this object to your sideline. If you do, this object has: "SIDELINE ACTIVE: At the beginning of the game, you may replace a character on your starting force with a character from your sideline of the same name and point value on its starting click. If you do, KO this object."

Legacy Cards
L037 Mr. Fantastic

[E] MARVEL's FIRST FAMILY should have the (Star) symbol instead of (Shield).
[E] TACTICAL GENIUS should have the (Standard) symbol instead of (Star).

L058 Human Torch
[E] MARVEL's FIRST FAMILY should have the (Star) symbol instead of (Standard Damage).
[E] FIERY AURA should have the (Standard Damage) symbol instead of (Star).

L023 She-Hulk Human Torch
[E] FILE FOR A CHANGE OF VENUE should have the (Star) symbol instead of (Standard Attack).

Source: https://win.wizkids.com/bb/viewtopic.ph ... =20#p34067
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