008 Sentinel
[E] RESPONDING TO THE MUTANT THREAT: SIDELINE ACTIVE - Once during your opponent's turn, for all characters with this trait, if they hit with three attacks -or- two attacks made by characters with the X-Men keyword, after resolutions you may generate a XMRF #008 Sentinel from your Sideline on click #1 in your starting area.
025 Banshee
[E] RALLY (5) : Opposing Attack Rolls. When Banshee makes a range attack, you may replace a die in the attack roll with the RALLY die.
032 Corsair
[C] The character's card should have the X-Men team ability printed on it.
034 Sebastian Shaw
[C] The figure's base should have the X-Men team ability printed on it.
[E] KINETIC ENERGY OVERFLOW: At the end of your turn, or if Sebastian Shaw would be KO'd, return him to the most recently noted click number. Protected: Outwit, Pulse Wave.
062 Apocalypse
[E] THE STRONG SURVIVE: Adjacent friendly characters, or friendly characters with the X-Men or Horsemen keyword, can use Steal Energy.
Source: https://win.wizkids.com/bb/viewtopic.ph ... =20#p34127