2012 - 2016 DC Wizkids Exclusives

2012 - 2016 DC Wizkids Exclusives

Postby JoePanc » Mon Aug 22, 2022 10:58 pm

2012 Wizkids Exclusives
#D-002 Martian Manhunter

[E]This character has the symbol indicating Super Strength on his character card.

# D-004 Superman and Superman
[E]Through the Sun begins: “Give Superman and Superman a power action and move them up to 8 squares in a direct line, automatically breaking away.”

[E]The last sentence of Look, Up In the Sky reads: "The attack now targets Superman and Superman, even if they are otherwise an illegal target."

[E]Qualifying Name OR Qualifying Real Name
Superman - Clark Kent or Kal-El
Superman - Clark Kent or Kal-L

2013 WizKids Exclusives
D-007 Phantom Stranger

[E]This character has a silver ring on its base.

D-010 Bat-Mite
[E]Let Me Help!:
“Give Bat-Mite a move action; after actions resolve, roll a d6 that can’t be rerolled. Place Bat-Mite’s Idol in a square adjacent to Bat-Mite. On a result of [1]-[2], an opponent may choose the square and deal Bat-Mite’s Idol 1 unavoidable damage. On a result of [3]-[6], you choose the square and Bat-Mite’s Idol may make a close or ranged combat attack as a free action but can’t be given a non-free action until your next turn.”

[C]The friendly character chosen by the “You’re My Hero” trait must be on the map.

2014 WizKids Exclusives
WK D-017 Resurrection Man

[C]When rolling for the effects of TEKTITE INFUSION, the d20 must be rolled the four times, before powers or abilities are chosen.

[C]The Team and Vehicle symbols can't be chosen for the effects of TEKTITE INFUSION.

[C]When rolling the d20 and a result of Plus appears, you may choose either Improved Movement or Improved Targeting, but may only choose one specific effect such as: Hindering, Water, Elevated, Blocking, Destroy Blocking, Characters, Adjacent, Move Through.

D-G001 Anti-Monitor (Black Lantern)
[E]This character has a printed 12 attack value on click #7.

2015 WizKids Exclusives
D-026 The Weird
[E]4TH DIMENSIONAL TELEPORT
: At the beginning of the game, place The Weird on the map so that his left hand is pointing along a direct line facing away from the nearest map edge. This indicates the direction he is facing. When he is moved or placed, he remains facing along the same direct line. At the beginning of your turn, you may give him a MOVE action at no cost. If you do, he may only move a maximum of 4 squares, can only move in the direct line he is facing, and after resolutions you may change his facing to any direct line.

[E]SEND YOU THROUGH THE 4TH DIMENSION: FREE: Choose an adjacent friendly character. Move that character up to 4 squares using Improved Movement: Elevated, Hindering, Blocking, Characters.

#D-027 Felix Faust
[E]SEEK THE BOOKS OF MAGIC
: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given ranged combat actions. Felix Faust must roll his d20 on his next turn.

[E]GREEN BELL OF UTHOOL: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given move actions. Felix Faust must roll his d20 on his next turn.

[E]WHEEL OF NYORLATH: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given close combat actions. Felix Faust must roll his d20 on his next turn.

[E]RED JAR OF CALYTHOS: Give Felix Faust a free action. Until your next turn, action tokens are not removed from opposing characters within 7 squares. Felix Faust must roll his d20 on his next turn.

[E]PROJECT THAUMATON: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given free actions. Felix Faust must roll his d20 on his next turn.

[E]MYSTICAL TRAP: Give Felix Faust a power action and choose one opposing character within 8 squares with the Mystical keyword and one other opposing character within 8 squares. Place a special Mystical Trap marker in a square occupied by each chosen character. Even if this power is lost, while a character occupies a square with a special Mystical Trap marker, that characters can’t move from the square. When a character who occupies a square with a special Mystical Trap marker takes damage from an attack or all opposing characters occupy Mystical Trap markers, remove the special Mystical Trap marker.

2016 WizKids Exclusives
DP16-006 Batman

[E]The Surfboard is a Special Object and has the GEAR symbol.

DP16-001 Hawkman, DP16-002 Red Robin, DP17-006 Bat-Knight
[E]WE WILL MAKE THINGS RIGHT AGAIN
: [Character]'s combat values can only be modified by powers or abilities from characters with [Kingdom Come team ability symbol]. [Character] has PROTECTED: Outwit, but only from characters without the [Kingdom Come team ability symbol].

Monthly Organized Play
D15-001 Speedy
[E]Archer Extraordinaire
: When Speedy makes a ranged combat attack, modify his attack and damage values by +1. When Speedy hits with a ranged combat attack and actions resolve, he can use Incapacitate as a free action, but only to target hit characters.

D15-004 President Lex Luthor
[E]YOU ARE MY BEST HOPE:
During you first turn, choose a friendly character. During the beginning of your turn, give that character a free action and choose a number of distinct combat values equal to President Lex Luthor's current click number. Each chosen combat value is modified by +1 until your next turn.

D15-006 Lobo
[E]CAN'T KEEP THE MAIN MAN DOWN!:
Regeneration. Lobo may use Regeneration as FREE and, if he does so, he heals 1 less click.

Source Link: https://win.wizkids.com/bb/viewtopic.ph ... f21#p16521
JoePanc
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