Superman/Wonder Woman

Superman/Wonder Woman

Postby JoePanc » Mon Aug 22, 2022 11:15 pm

009 Accountable
[E]Expose Your Secrets
: Accountable can use Outwit. When he does, he can use Improved Targeting: Ignores Hindering Terrain and doesn't need range or line of fire if the target is occupying hindering terrain within 10 squares.

010 Huntress
[E]WORLDS' FINEST: YOU CAN'T ALWAYS DEPEND ON YOUR POWERS, KARA
: Friendly characters named Power Girl modify their combat values +1 if they can’t use a power due to Outwit.

014 Coldcast
[E]ELECTROMAGNETIC PULSE:
Pulse Wave. When Coldcast uses it, after resolutions, Coldcast can use Outwit at no cost targeting each hit opposing character regardless of range or line of fire, but can only choose defense powers.

019a Superman II
[E]PACIFIST IDEALS:
Incapacitate. When Superman II uses it as a CLOSE action and hits, after resolutions, once per turn he can use Incapacitate at no cost, but only to target the same character. Characters hit by his Incapacitate can't use Willpower this turn.

026 Clark Kent
[E]Superman Was Here? Where?:
Give Clark Kent a power action and place adjacent a Superman bystander token as described on this card. Immediately give that bystander token an action that does not count towards your action total, then remove it from the game after that action resolves.

037 First Born
[E]STRENGTH TO SHATTER THE EARTH:
Super Strength. Quake, but deals 3 damage instead of 2.

038 Dr. Cyber
[E]MANY DEATHS AND MIND SWAPS:
Regeneration. When Dr. Cyber uses it and heals at least 2 clicks, after resolutions she can use Mind Control at no cost.

040 Silver Swan
[E]THE SWAN'S SONG:
Pulse Wave, but deals 2 damage instead of 1. When Silver Swan uses it, after resolutions destroy all objects and walls within 3 squares.

061 Batman
[E]RED SUN LIGHTS:
Outwit. When Batman uses it, you may instead choose any number of powers displayed on the target’s dial.

062 Bizarro
[E]RADIATIVE X-RAY VISION:
Pulse Wave with a range value of 10, but deals 2 damage instead of 1.

066 Wonder Woman
[E]LASSO OF DOMINATION:
Plasticity, Sidestep. At the beginning of your turn, Wonder Woman can use Mind Control at no cost, but only as CLOSE.

G005 Titano
[E]MONKEY SEE LOIS, MONKEY DO:
When a friendly character named Lois Lane moves, after resolutions Titano can be given a MOVE action at no cost, but during that action can’t move more squares than Lois Lane did. When a friendly character named Lois Lane makes an attack targeting an opposing character, after resolutions Titano may make a close attack.

FF004 Hawkgirl
[E]ALWAYS IN MOTION:
Sidestep. When Hawkgirl uses it, if she has no action tokens, she can move up to 3 squares instead of 2.

S100 The Helmet of Fate
[E]EFFECT:
This character can use Incapacitate, Mind Control, and Penetrating/Psychic Blast. When this character uses any of these powers and hits one or more characters, after actions resolve place a host token on this card, roll a d6, and subtract the number of Host tokens on this card. If the result is 1 or less, place this in the square of a hit target and remove all Host tokens from this card.

Source Link: https://win.wizkids.com/bb/viewtopic.ph ... =80#p24458
JoePanc
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