Wolverine and the X-Men

Wolverine and the X-Men

Postby JoePanc » Mon Aug 22, 2022 11:35 pm

#010 Shatterstar
[E]For the X-Portal trait, add to the end: “That character can’t be given a non-free action this turn.”

#013 Multiple Man
[E]Multiple Man’s dial has a special power appearing in the attack slot of clicks 3-4. He does not have Telekinesis.

#014 Rictor
[E]Seismic Shock reads: “Rictor can use Quake. He can use it normally, or he may instead use it to target each opposing character along a direct line of fire within his range. This line of fire gnores characters.”

#020 White King
[E]The second sentence of As Long As My Head Survives reads: “White King is removed from the map, and at the beginning of each of your turns, until White King is returned to the map, heal him of 1 damage.”

#040 Hope Summers
[C]Hope Summers’ Omega-Level Mutant power allows her to copy all powers possessed by the chosen adjacent character at the time the free action is given. If the dial changes, she keeps the pre-change powers.

#041 Spiral
[E]Dimensional Portal reads: “Give Spiral a double power action, remove all of her Gateway markers from the map and place 2 Gateway markers on the map. Place one in an adjacent square and the other may be placed in any square on the map. Starting with your next turn, give a friendly character occupying the square of a Gateway marker a free action and place it in the square of the other Gateway marker. ”

#046 Warlock
[E]While Warlock is a vehicle he possesses the Autopilot trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]RAM should read: "Give this character a move action to use ;Improved-M; ;Character; and move along a direct path. After actions resolve, make a close combat attack targeting all opposing characters whose squares were moved through. Each hit character is dealt this chracter’s printed damage value and then deal this character 1 unavoidable damage for each hit character."

#049 Black Queen
[E]Spend My Life Energy reads: “Give Black Queen a free action, and until your next turn modify all her combat values by +1 or a chosen combat value by +2. If you do, at the end of this turn, deal her 1 unavoidable damage.”

#050 Mojo
[E]X-Babies reads: “When an opposing character targets Mojo with an attack and misses, modify that character’s damage value by -2 until after they next hit an opposing character with an attack and that attack resolves.”

#053 Professor X and Magneto
[E]You’re a Mutant, Too? reads: "Professor X and Magneto can use Mind Control and Penetrating/Psychic Blast. Once per turn, when they hit with either one, after actions resolve they may use the other as a free action."

#056 Exodus
[E]Psychic Domination reads: "Exodus can use Penetrating/Psychic Blast and Telekinesis. Once per turn, if he hits an opposing character with one of them, he may use the other as a free action after actions resolve."

#057 Cyclops
[E]The last sentence of Phoenix Force Blast reads: "You may divide Cyclops’ damage among all hit characters and you may knock back any hit characters 2 squares."

#059 Colossus
[E]Phoenix Effect reads: “When Colossus hits a character with a close combat attack and that character isn’t knocked back, after actions resolve, deal 1 penetrating damage to that character and each other character along that direct line of fire. This line of fire ignores characters.”

#066 Iceman
[E]Glacial Wall reads: “Iceman can use Barrier. When he does, after actions resolve, make a close combat attack targeting each opposing character adjacent to a marker just placed. Each hit character is given an action token and is dealt 1 damage for each action token it now has, instead of normal damage.”

#067 Archangel
[E]Team Bonding reads: "If Archangel carried a friendly character this turn, either he or that friendly character may activate the X-Men team ability as a free action."

#071 Cannonball
[E]Ignition
reads: "When Cannonball moves at least 3 squares in a direct line due to his own action, he can use Impervious and modifies his damage value by +1 until your next turn."

#080 Lockheed
[E]Lockheed has Energy Explosion, not Pulse Wave.

#102 Nightcrawler
[E]The last sentence of Shark to the Stomach reads: “For the rest of the game, even if this power is lost, that character can’t use that power.”

#201 Wolverine
[E]Snikt! Snikt!
reads: “Wolverine can use Blades/Claws/Fangs. Once per action, if the result of his d6 roll is lower than his printed damage value, instead of dealing damage, he may make another close combat attack against the same character.”

[E]Healing Factor reads: “At the beginning of your turn, Wolverine may activate Regeneration as a free action.”

#205 Multiple Man
[E]Has the “S.H.I.E.L.D.” keyword, not “SHIELD.”

#T003 Excalibur
[E]Click 14 of the asset dial should have: [Kitty Pride face symbol] and [Team symbol] instead of any other symbols.

#T006 Hellfire Club: Inner Circle
[E]White King’s asset ability reads: White King: If an action token would be given to Hellfire Club: Inner Circle, instead no action tokens are given. When Hellfire Club: Inner Circle takes damage, after actions resolve, roll a d6 and turn the asset dial that many times clockwise.

Source Link: https://win.wizkids.com/bb/viewtopic.ph ... =70#p24316
JoePanc
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