Amazing Spider-Man

Amazing Spider-Man

Postby JoePanc » Tue Sep 06, 2022 11:38 pm

#007 Johnny Blaze
[C]When a character is KO’d, it is immediately removed from the map. Therefore, the line of fire Johnny Blaze needs for his The Blood of Innocents power wouldn’t be blocked by the KO’d character.

#015 Werewolf By Night
[E]The second sentence of Full Moon reads: “On a result of [1]-[3], Werewolf By Night can use Shape Change.”

#020 Rhino
[E]Head Down, Horn Up’s second sentence begins: “When he does, he automatically breaks away and if he moves in a direct line and hits a character…”

#021 Electro
[E]Arc Lightning ends: "...replacing his range value with his printed range value minus the number of hits he has made this turn with this power."

#023 Wong
[E]Master and Servant reads: "When Wong is adjacent to a friendly character named Dr. Strange, modify Wong's attack value by +1 and Dr. Strange's defense value by +1 if not already modified by this effect."

#029 Demogoblin
[E]REPENT! reads: “When Demogoblin hits an opposing character and actions resolve, that character's controller chooses one: give that character two action tokens; or that character's defense powers are countered until your next turn.”

#037 The Ancient One
[C]The Original Sorcerer Supreme allows you to reroll any roll, but you must reroll all of the dice of that roll.

#038 Carrion
[E]Red Dust of Death reads: “…and adjacent opposing characters of 100 or more points…

#040 Blackheart
[E]Dark Thunder reads: Blackheart begins the game with one Red Gargoyle and one Blue Gargoyle attached. Give Blackheart a power action and remove a Gargoyle from Blackheart and place it in an adjacent square. The chosen Gargoyle becomes a bystander token as described on this card. When a Gargoyle would be KO’d, instead reattach it to Blackheart.

#045 Terrax
[C]Terrax does not need to draw a line of fire to the characters he is attacking when using Major Earthquake.

#101 Franken-Castle
[C]Drill-Drone Gun may place multiple markers on a character. Each marker requires its own double power action for removal.

[E]The last 2 sentences of Drill-Drone Gun read: “Even if this power is countered or lost, at the beginning of each of your turns deal 1 penetrating damage to each character marked in this way. Marked characters in this way may be given a double power action to remove the mark.”

#204 Rhino
[E]Rhino Charge’s second sentence reads: “When he does, if he moves in a direct line…”

#208 Shocker
[E]The fourth sentence of Directional Vibration reads: “Compare the result to each other character occupying a square along that line of fire, or a square adjacent to that line of fire but still within his range.”

Source Link: https://win.wizkids.com/bb/viewtopic.ph ... =60#p16582
JoePanc
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