DC Heroclix: Batman

DC Heroclix: Batman

Postby JoePanc » Tue Mar 28, 2023 10:54 pm

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042 Batwing
[E]In Aerial Maneuvers, the word "Toughnes" is "Toughness."

046 Geo-Force
[E]The third sentence of Earthshock reads: "If you hit, the opposing character can’t target characters friendly to Geo-Force until the Earthen Fist has been destroyed or reattached."

[C]The Earthen Fist is blocking terrain, but it is not a blocking terrain marker.

[C]When the Earthen Fist is destroyed, it is not removed from the game, so it may still be reattached.

049 Socialist Red Guardsman
[E]Runaway Reactor ends: “… and when he uses Pulse Wave you may choose to have the area of effect be his range value; when you do either, deal him 1 unavoidable damage after the attack resolves.”

052 Booster Gold
[E]The second sentence of The Advantage of Time Travel reads: “When he uses it for his own attack roll, he may use it again during that attack as long as the rerolled value is higher than the previous ignored value.”

053a Batman
[E]The first sentence of Flock of Bats begins: "Give Batman a free action to attach an adjacent friendly Flock of Bats to his base or remove an attached Flock of Bats and place it in an adjacent square..."

053b The Caped Crusader
[E]Allies In Darkness begins: "When The Caped Crusader has less than 3 Flock of Bats attached, a friendly Flock of Bats may end its move in the same square as him..."

[E]Allies In Darkness ends “If The Caped Crusader is KOd with a Flock of Bats attached, place any attached Flock of Bats in an adjacent square before removing him from the game.”

[E]I Shall Become A Bat reads: "Give The Caped Crusader a free action to switch places with any friendly unattached Flock of Bats on the map, even if the Flock of Bats didn’t start the game attached to The Caped Crusader."

[C] A Flock of Bats which begins the game attached to The Caped Crusader is not considered to be on the force when determining a themed team.

054 Voodoo
[C]Mind Lock gives Voodoo a +2 to attack for any Mind Control attack she makes.

100 Nightwing and Batgirl
[E]Complementary Combat Skills reads: "When Nightwing and Batgirl use the Duo Attack ability, they may use Flurry as a free action instead of each attack."

201 Batman
[E]Carry You To Safety begins: "When Batman uses the Carry ability to carry a character..."

V001 Batmobile
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E] RAM should read: "Give this character a move action to use Image: Characters and move along a direct path. After actions resolve, make a close combat attack targeting all opposing characters whose squares were moved through. Each hit character is dealt this chracter’s printed damage value and then deal this character 1 unavoidable damage for each hit character."

V002 Batwing
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]Replace the word Batplane with the Batwing in the Airdrop and Overwatch pilot abilities.

V003 Invisible Jet
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]The Purple Ray Rejuvenation pilot ability read: “…one carried character who has no action tokens may immediately be given a nonfree action this turn.”

[C]You can’t give a figure a double power action after using Purple Ray Rejuvenation.

V004 GCPD Cruiser
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]CLEAR THE STREETS: Prerequisites: Gotham City keyword or Police team ability.
GCPD Cruiser can use Image: Characters. Once per turn, when GCPD Cruiser passes through a square occupied by an opposing character, immediately place that character in a square within 3 squares and line of fire of its current square and deal it 1 damage, then complete GCPD Cruiser's movement.

V005 Military Tank
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]Military Tank’s character card has a yellow experience level.

[E] RAM should read: "Give this character a move action to use Image: Characters and move along a direct path. After actions resolve, make a close combat attack targeting all opposing characters whose squares were moved through. Each hit character is dealt this chracter’s printed damage value and then deal this character 1 unavoidable damage for each hit character."

V006 Haunted Tank
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]The first sentence of "Jigsaw Tank" Mechanics reads: "Haunted Tank can use Support, but it can only target characters with the Vehicle keyword; when it does, modify either the result of the 2d6 roll or the amount healed by +1 for each object adjacent to it."

[E] RAM should read: "Give this character a move action to use Image: Characters and move along a direct path. After actions resolve, make a close combat attack targeting all opposing characters whose squares were moved through. Each hit character is dealt this chracter’s printed damage value and then deal this character 1 unavoidable damage for each hit character."

V007 The Bug
[E]When using the Autopilot dial, this Vehicle has this Trait:
Autopilot - This vehicle may be given actions without a pilot. When it doesn't have a pilot and an action resolves during which it made an attack, deal it 1 unavoidable damage.

[E]Hazardous Environment Support reads: "Give The Bug a move action and after actions resolve, if The Bug carried at least one friendly character, The Bug can use Support as a free action, modifying the result of the 2d6 roll by +1 for each character carried."

[C]If one of the pilot abilities is used to redirect unavoidable damage to a different dial, then if that dial is KO'd, any remaining damage is not applied.

DC HeroClix: Batman Fast Forces

005 Alfred Pennyworth
[E]This character does not have a [Batman Team Ability] symbol on the base.
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