DC HeroClix: Crisis

DC HeroClix: Crisis

Postby JoePanc » Wed Mar 29, 2023 7:14 pm

Source Link

#006 Shimmer
[E]Transmute reads: "Once per turn, if Shimmer is adjacent to an object (including an object held by a character) at the beginning or end of any action she is given, she can remove that object from the game."

#007 Jericho
[C]For errata and clarifications on Possession, see Justice League #035 Deadman

#021 Rip Hunter
[C]Characters that have had their standard/named powers countered that become adjacent to Rip Hunter, no longer have those powers countered if he is using Time Master.

[C]If a character adjacent to Rip Hunter is targeted by a power like Joker Makes the Rules (see Justice League #009, Joker), Time Master would prevent all of the standard and named powers from being countered.

[C]If Rip is the target of a power like Joker Makes the Rules (see Justice League #009, Joker) then his special power would be countered along with all of his standard/named powers, despite using Time Master.

#022 Dawnstar
[E]Tracker reads: "Dawnstar can use Hypersonic Speed."

#024 Karate Kid
[E]The keyword “Legion” is “Legion of Super Heroes”.

#026 Green Arrow
[C]If Green Arrow uses Hail of Arrows and hits three targets when his damage value was two, there would be a total of five damage to be dealt to the various targets.

#027 Trickster and Pied Piper
Qualifying Name OR Qualifying Real Name
Trickster James Jesse
Pied Piper Hartley Rathaway

#032 Hawk and Dove
Qualifying Name OR Qualifying Real Name
Hawk Hank Hall
Dove Don Hall

#036 Chief
[C]When removing Manipulate tokens, Probability Control can be used on the d6 roll. The Chief is the character that needs to be targeted for this line of fire.

[C]If the d6 roll is a 1-2, and The Chief has more Manipulate tokens on his card, he may continue to use Manipulate until he has no more tokens.

[C]If a force has more than one Chief, each can use this power at the beginning of the turn. Only one action for the action pool can be acquired this way, but each Chief can roll to try to place a Manipulate token.

[C]When The Chief uses Manipulate to add a token to his card it replaces all other effects of the Leadership roll (e.g., if The Chief was equipped with Tactics, he would choose between a Manipulate token or 2 actions with a successful Leadership roll).

[C]All references to “The Chief” in this figure’s game effects refer to “Chief.”

#039 Harbinger
[C]Harbinger can only use You Are Needed to choose a character that has the same size base as she has.

#045 Trigon
[C]When a Doppelganger is destroyed, it is removed from the game.

#048 Darkseid
[E]Option 3 of Omega Effect begins “Darkseid’s damage value is 0 and is locked.”

[E]The keyword “Apokalips” is “Apokolips”.

#054 Alex Luthor
[C]If ignoring a battlefield condition while using Earth 154 + Earth 462 results in a character being placed in an illegal square (e.g., blocking terrain), it would be moved by the active player to the closest square it could occupy.

#058 Nightwing and Starfire
Qualifying Name OR Qualifying Real Name
Nightwing Dick Grayson
Starfire Koriand’r

#059 The Spectre
[E]Ghostly Guardian reads “… and possesses the Justice Society team ability.”

#060 Monitor
[E]This character possesses Image instead of Image.

[E]Moving Pawns on the Board succeeds on a roll of 5-6 instead of 4-6.

#061 World’s Finest
Qualifying Name OR Qualifying Real Name
Superman Clark Kent or Kal-El
Batman Bruce Wayne

#100 Superman
[E]The special power “Leading the Attack” begins: “Once, at the beginning of your turn, if Superman is adjacent to an opposing character, he can make a close combat attack as a free action, but he can’t attack that character again during that turn.”

[E]The trait on the character card has the [Trait] symbol.

[E]The second sentence of This Is a Job for Superman! reads: "When Superman is not holding an object or carrying a character, do not halve his speed value when he uses Charge."

#102 Donna Troy
[E]The Lasso special power ends “… at the same elevation as Donna Troy.”

[C]Purple Ray does not require line of fire. Donna Troy can’t target herself with this power.

#103 Garth
[C]Salvage allows Garth to pick up an object under different circumstances. Super Strength would still need to be used by Garth in order to do the picking up/holding.

[E]Salvage reads: "If there is a non-held standard light object anywhere on the map, once per turn when Garth occupies water terrain he can bring in a standard light object from outside the game and pick it up as if picking it up from an adjacent square."

#105 Superman
[E]Kryptonian Strength reads: "Superman can use Super Strength.

Superman can hold two objects at the same time if they are both standard objects; he can only use one object per attack."

#225 Anti-Monitor
[E]The Experience Level is Silver (Unique).

[E]I Will Not Die Until You Die With Me does not include the phrase “or eliminated”.

#226 Anti-Monitor, Guardian of Fear
[E]All trait’s and special powers refer to this character as “Anti-Monitor, Guardian of Fear”

[E]Time to Feed’s first sentence reads: ”The Anti-Monitor, Guardian of Fear can use Pulse Wave, but the area of effect is his range value, his damage value is not replaced, and he does not ignore characters’ powers, abilities, or feats”

#B001 Matter-Eater Lad
[E]Hungry Loner reads: "(Non-optional) Matter-Eater Lad can’t use the Carry ability."
JoePanc
Site Admin
 
Posts: 212
Joined: Tue Oct 08, 2013 4:58 am

Return to Golden Age Errata and Clarifications

Who is online

Users browsing this forum: No registered users and 1 guest

cron