Unit
AN043 Larfleeze
0
No Affiliation
212 points
11 phasing/teleport |
11 phasing/teleport |
11 phasing/teleport |
11 flurry |
10 flurry |
10 plasticity |
10 plasticity |
10 plasticity |
KO |
KO |
KO |
KO |
|
11 poison |
11 poison |
11 poison |
10 poison |
10 poison |
10 |
10 |
9 |
KO |
KO |
KO |
KO |
|
18 special |
18 special |
17 special |
17 special |
17 special |
17 barrier |
17 barrier |
17 barrier |
KO |
KO |
KO |
KO |
|
3 special |
3 special |
3 special |
3 special |
3 special |
3 shape change |
3 shape change |
3 shape change |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Orange Lantern Corps
Orange Constructs:
Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
Orange Lackeys:
Whenever Larfleeze would be dealt damage, you may deal up to 3 of the damage to a single adjacent Orange Construct object and then remove it from the map.
Summon the Orange Lantern Corps:
Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead.