Unit
AN044 Mongul
8
No Affiliation
176 points
10 |
10 |
10 running shot |
10 running shot |
10 running shot |
8 |
8 |
8 |
8 |
KO |
KO |
KO |
|
11 special |
10 special |
10 special |
10 special |
9 incapacitate |
9 incapacitate |
9 incapacitate |
9 pulse wave |
9 pulse wave |
KO |
KO |
KO |
|
18 impervious |
18 impervious |
17 invulnerability |
17 invulnerability |
17 invulnerability |
16 toughness |
16 toughness |
16 toughness |
16 toughness |
KO |
KO |
KO |
|
4 special |
4 special |
4 special |
4 |
3 |
3 |
3 |
3 |
2 |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Brute
, Ruler
, Sinestro Corps
Dimensional Inversion Cube:
Mongul can use Phasing/Teleport. Opposing characters using Phasing/Teleport take 1 unavoidable damage after using it.
Eight Yellow Power Rings:
Mongul can use Penetrating/Psychic Blast and Telekinesis.
Fight For Leadership:
Mongul can use Leadership. When rolling a d6 for Leadership, if he rolls a 6, you may remove one action token from any character with the Sinestro Corps keyword. If he rolls a 1, deal 1 unaviodable damage to any character with the Sinestro Corps keyword.