Unit
AVX016 Hope Summers
0
X-Men
122 points
10 special |
10 special |
9 special |
9 leap/climb |
8 leap/climb |
8 stealth |
8 stealth |
KO |
KO |
KO |
KO |
KO |
|
10 |
10 |
9 precision strike |
9 precision strike |
9 precision strike |
10 |
10 |
KO |
KO |
KO |
KO |
KO |
|
17 combat reflexes |
16 combat reflexes |
16 combat reflexes |
16 willpower |
15 willpower |
15 willpower |
15 regeneration |
KO |
KO |
KO |
KO |
KO |
|
2 |
2 |
2 perplex |
2 perplex |
2 perplex |
2 exploit weakness |
2 exploit weakness |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Avengers
, Future
, K'un Lun
, X-Men
Power Mimic:
Give Hope Summers a free action. Choose a standard power possessed by any character within 4 squares. Hope Summers can use that power until your next turn as if she had a range value of 6.
Jet Pack:
Hope Summers can use Charge and the Flight ability.
(Black-circle) AvX #T001 Avengers or AvX #T002 X-Men: Give this team character a free action and choose the asset ability of any character that could be attached to the team base but isn't. This team character can use that asset ability until your next turn.