Unit
BM020 KGBeast
0
Batman Enemy
82 points
7 leap/climb |
7 leap/climb |
7 leap/climb |
6 flurry |
6 flurry |
6 flurry |
5 |
KO |
KO |
KO |
KO |
KO |
|
10 super strength |
10 super strength |
10 |
10 special |
9 special |
9 special |
10 special |
KO |
KO |
KO |
KO |
KO |
|
18 willpower |
17 willpower |
17 willpower |
16 toughness |
16 toughness |
18 toughness |
18 toughness |
KO |
KO |
KO |
KO |
KO |
|
3 special |
2 special |
2 special |
3 |
2 close combat expert |
1 close combat expert |
1 close combat expert |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Soldier
, Spy
Prosthetic Weapon:
KGBeast can use Blades/Claws/Fangs. When he does, if the result of the d6 roll is 1 or 2, the damage is penetrating damage; If the result is 5 or 6, his damage value becomes 4 and is locked.
Long Distance Sniper:
If KGBeast occupies hindering terrain, he has a range of 8 and modifies his attack value by +2 when making a ranged combat attack.