Unit
DP017 Vamp
5
No Affiliation
78 points
8 running shot |
8 running shot |
8 stealth |
7 stealth |
7 sidestep |
7 sidestep |
KO |
KO |
KO |
KO |
KO |
KO |
|
10 special |
10 special |
9 special |
9 special |
9 pulse wave |
8 pulse wave |
KO |
KO |
KO |
KO |
KO |
KO |
|
17 energy shield/deflection |
16 energy shield/deflection |
16 combat reflexes |
15 combat reflexes |
16 combat reflexes |
15 combat reflexes |
KO |
KO |
KO |
KO |
KO |
KO |
|
3 |
3 outwit |
2 outwit |
2 outwit |
2 close combat expert |
2 close combat expert |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
S.H.I.E.L.D.
, Spy
Vamp/Animus:
When Vamp heals or takes damage and actions resolve, you may replace her with DP #016 Animus on the same click number. That character can use Shape Change until your next turn, even if this ability is lost.
Absorbo-Belt:
Give Vamp a free action and choose a character within 5 squares. Until your next turn, Vamp can use the standard powers that character possesses as long as they are within 5 squares.