Unit
DP059 Kingpin
0
Hydra
118 points
8 stealth |
8 stealth |
7 stealth |
7 stealth |
7 stealth |
9 charge |
9 charge |
KO |
KO |
KO |
KO |
KO |
|
10 special |
10 special |
9 special |
9 special |
9 special |
11 super strength |
11 super strength |
KO |
KO |
KO |
KO |
KO |
|
17 toughness |
17 toughness |
17 toughness |
16 toughness |
16 toughness |
16 combat reflexes |
16 combat reflexes |
KO |
KO |
KO |
KO |
KO |
|
3 special |
3 special |
2 special |
2 enhanchment |
2 enhanchment |
2 close combat expert |
2 close combat expert |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Assassin
, Hydra
, Martial Artist
, Politician
, Ruler
, The Hand
Everyone Works for Me:
Kingpin can use Mastermind. He can use it normally, or once per turn he can use it to transfer damage to any friendly character, regardless of point value and adjacency.
Eyes Everywhere:
Kingpin can use Outwit. When he does, he can count range and draw a line of fire from any friendly character within 8 range.
I Only Hire the Very Best Hit-Men:
Kingpin can use Enhancement. If an adjacent friendly character can use at least one of Precision Strike, Ranged Combat Expert, the Sharpshooter ability, or Improved Targeting: Ignores Hindering Terrain, it can use all of them.