Unit

GOTG056 Sleepwalker
Rarity: Super Rare
Single Base
5
Spider-Man
110 points
8
stealth
8
stealth
7
stealth
7
stealth
7
stealth
7
stealth
6
stealth
KO
KO
KO
KO
KO
10
penetrating/psychic blast
10
penetrating/psychic blast
10
penetrating/psychic blast
10
precision strike
9
precision strike
9
precision strike
9
precision strike
KO
KO
KO
KO
KO
17
special
17
special
17
special
17
special
16
super senses
16
super senses
16
super senses
KO
KO
KO
KO
KO
3
special
3
special
3
special
2
2
outwit
2
outwit
2
KO
KO
KO
KO
KO
slot
1
2
3
4
5
6
7
8
9
10
11
12
Keywords: Initiative , Monster , Police , S.H.I.E.L.D.

Warp Gaze:
Improved Targeting: Ignores Hindering Terrain
When Rick Wakes, I Return to the Mindscape:
Friendly characters within 3 squares can't be the target of Mind Control. At the beginning of your turn, roll a d6. On a result of 1, place Sleepwalker in your starting area and heal him of 2 damage.
Contact with the Ground Strengthens Me:
At the beginning of your turn, choose Earthbound/Neutralized and Invulnerability or choose Toughness. Sleepwalker can use the chosen power(s) until your next turn.
Warp Beams:
When an opposing character within range and line of fire is adjacent to a printed square of blocking terrain or occupies printed hindering terrain, Sleepwalker can use Barrier and Smoke Cloud as free actions until your next turn.

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