Unit
GOTG057 Beyonder
10 




100 points
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8 mind control |
9 charge |
10 running shot |
11 hypersonic speed |
12 charge |
13 hypersonic speed |
12 running shot |
11 charge |
10 running shot |
9 hypersonic speed |
8 running shot |
7 mind control |
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12 poison |
12 incapacitate |
10 pulse wave |
10 energy explosion |
11 incapacitate |
11 poison |
12 incapacitate |
12 pulse wave |
11 energy explosion |
11 pulse wave |
10 energy explosion |
10 poison |
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18 impervious |
19 invincible |
18 impervious |
17 barrier |
17 impervious |
18 barrier |
19 invincible |
19 invincible |
18 impervious |
17 barrier |
17 invincible |
18 impervious |
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5 shape change |
4 close combat expert |
3 perplex |
4 probability control |
5 close combat expert |
4 shape change |
3 perplex |
4 close combat expert |
5 probability control |
4 shape change |
3 perplex |
5 probability control |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Cosmic

When building your force, Beyonder costs 100 points for every 4 Corporeal Form tokens you place on his card. At the beginning of the game, roll a d6 and click Beyonder to that click number. Whenever Beyonder takes damage, remove a Corporeal Form token from this card for each click of damage taken. When there are no Corporeal Form tokens on this card, KO Beyonder. Whenever Beyonder is healed, place one Corporeal Form token on this card for each damage healed, but no more than he originally began the game with. This ability can't be ignored.

Beyonder can't be assigned a relic or resource. Give Beyonder a free action and choose a standard power that any other character can use. Beyonder can use that power until your next turn.

Beyonder can use Colossal Stamina.

Modify Beyonder's combat values by -1. This ability can't be ignored.