Unit
IIM042 Iron Doom
8
Minions of Doom
200 points
8 running shot |
8 |
8 |
8 |
7 phasing/teleport |
7 phasing/teleport |
7 |
7 |
7 |
KO |
KO |
|
12 |
12 penetrating/psychic blast |
11 penetrating/psychic blast |
11 penetrating/psychic blast |
10 pulse wave |
10 pulse wave |
10 energy explosion |
9 energy explosion |
9 |
KO |
KO |
|
18 special |
18 impervious |
17 impervious |
17 invulnerability |
17 invulnerability |
17 invulnerability |
16 special |
16 special |
16 special |
KO |
KO |
|
4 special |
4 probability control |
3 special |
3 special |
3 special |
3 probability control |
3 probability control |
3 perplex |
3 perplex |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Keywords:
Armor
, Mystical
, Ruler
, Scientist
, Weapon X
Unquestioned Mastermind:
Iron Doom can use Leadership, Mastermind, and Super Senses. Other characters with a lower point value can't use either Leadership or Mastermind.
Lord of the World:
Iron Doom can use Outwit and Perplex. Give him a free action and roll a d6 that can't be rerolled. On an result of 4-6, when he uses Outwit, he may counter a power possessed by an opposing character anywhere on the map.