Unit
JLTW055 Tim Hunter
6
No Affiliation
58 points
7 phasing/teleport |
6 phasing/teleport |
6 phasing/teleport |
11 running shot |
KO |
KO |
|
9 |
8 |
7 |
12 special |
KO |
KO |
|
16 special |
15 special |
14 special |
18 impervious |
KO |
KO |
|
1 special |
1 special |
1 special |
4 perplex |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
Keywords:
Justice League Dark
, Mystical
Real Name: Timothy Hunter
Expelled Unnatural Magic: Tim Hunter and adjacent friendly characters with the Justice League Dark keyword can't be the target of opposing characters' Probability Control.
Destined to be the World's Greatest Magician: Tim Hunter can use Energy Shield/Deflection, Probability Control, Pulse Wave, Super Senses, and Willpower.
Everyone's Annoyingly Concerned For My Welfare: Before any attack roll, Tim Hunter may replace his defense value with the unmodified defense value of any adjacent friendly character with the Mystical keyword.
Mentored by the Trenchcoat Brigade: Give Tim Hunter a free action and choose an adjacent friendly character with the Mystical keyword and one or more action tokens. Tim Hunter can use the powers possessed by the chosen character until the beginning of your next turn.
Destined to be the World's Greatest Magician: Tim Hunter can use Energy Shield/Deflection, Probability Control, Pulse Wave, Super Senses, and Willpower.
Everyone's Annoyingly Concerned For My Welfare: Before any attack roll, Tim Hunter may replace his defense value with the unmodified defense value of any adjacent friendly character with the Mystical keyword.
Mentored by the Trenchcoat Brigade: Give Tim Hunter a free action and choose an adjacent friendly character with the Mystical keyword and one or more action tokens. Tim Hunter can use the powers possessed by the chosen character until the beginning of your next turn.