Unit

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8 running shot |
8 running shot |
8 charge |
8 charge |
7 flurry |
7 flurry |
7 flurry |
7 flurry |
KO |
KO |
KO |
KO |
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11 special |
11 special |
11 special |
11 special |
10 special |
10 special |
10 special |
10 special |
KO |
KO |
KO |
KO |
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18 invincible |
18 invincible |
18 impervious |
18 impervious |
17 invulnerability |
17 invulnerability |
17 invulnerability |
17 invulnerability |
KO |
KO |
KO |
KO |
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3 close combat expert |
3 close combat expert |
3 close combat expert |
2 close combat expert |
2 outwit |
2 outwit |
2 outwit |
2 outwit |
KO |
KO |
KO |
KO |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
SP//DR IS STILL INTACT When SP//dr would be KO'd by an opponent's attack, you may instead turn it to click #8. If you do, generate a Peni Parker bystander [MAX 1] in a square that is 5 squares from SP//dr. // If Peni Parker is on the map, SP//dr can't be given actions and has IMMOBILE and IMMUNE. // If Peni Parker is KO'd, after resolutions KO SP//dr. Protected: Pulse Wave.
SYSTEM REBOOT At the beginning of your turn, heal SP//dr 1 click. // SP//dr can't be healed by any other game effect.
WEB AND PUNCH Incapacitate. // When SP//dr hits with a range attack, after resolutions you may place a hit opposing character in a square adjacent to SP//dr, then SP//dr may make a close attack.
APPEARANCE: EDGE OF SPIDER-VERSE #5 (2014)