Unit
SMWW019A Superman II
6
Superman Ally
150 points
10 running shot |
9 charge |
9 charge |
10 hypersonic speed |
10 hypersonic speed |
11 charge |
11 charge |
12 charge |
KO |
KO |
KO |
KO |
|
12 special |
11 special |
11 special |
11 super strength |
10 super strength |
10 super strength |
10 super strength |
11 super strength |
KO |
KO |
KO |
KO |
|
17 impervious |
17 invulnerability |
17 invulnerability |
17 invulnerability |
17 invulnerability |
17 toughness |
17 toughness |
16 toughness |
KO |
KO |
KO |
KO |
|
2 outwit |
2 outwit |
2 outwit |
3 perplex |
3 perplex |
4 battle fury |
4 battle fury |
5 battle fury |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Kryptonian
, Wonders of the World
Real Name: Val-Zod
Wait, That's Not Superman... If Superman II is on your sideline when your opponent's force is revealed and your force includes a character named Superman or Superboy of an equal or higher point value, you may replace that character with Superman II. If you do, Superman II begins the game with an action token.
Pacifist Ideals Superman II can use Incapacitate. When he uses it as a close combat action and hits, after actions resolve he can use it again as a free action targeting the same character. Characters hit by his Incapacitate can't ignore pushing damage this turn.
Pacifist Ideals Superman II can use Incapacitate. When he uses it as a close combat action and hits, after actions resolve he can use it again as a free action targeting the same character. Characters hit by his Incapacitate can't ignore pushing damage this turn.