Unit
SMWW055 Eclipso
8
Mystics
Quintessence
250 points
10 stealth |
9 stealth |
9 stealth |
8 running shot |
8 running shot |
8 running shot |
7 charge |
7 charge |
7 charge |
KO |
KO |
KO |
|
11 precision strike |
11 precision strike |
10 precision strike |
11 penetrating/psychic blast |
10 penetrating/psychic blast |
10 penetrating/psychic blast |
11 special |
10 special |
10 special |
KO |
KO |
KO |
|
18 impervious |
18 impervious |
17 impervious |
17 invulnerability |
17 invulnerability |
17 invulnerability |
18 toughness |
17 toughness |
17 toughness |
KO |
KO |
KO |
|
4 shape change |
4 outwit |
3 outwit |
4 outwit |
4 probability control |
3 probability control |
3 probability control |
3 battle fury |
3 battle fury |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Cosmic
, Mystical
Real Name: Galid
Black Diamond Possession When Eclipso is KO'd or if you pay 25 points when building your force, equip this character to a friendly character and link it to that character's dial. (To equip, place this on the standard character's card. The character can use its effects. If the character is KO'd or equipped again, KO the previously equipped game element. A linked dial is always on the same click number as the dial it's linked to.)
EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character's same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked. (A character is clicked whenever it is damaged or healed.)
Eclipsed Eclipso can use Mind Control. When he does and hits only one character, you may replace any of the hit character's combat values with Eclipso's printed combat values until actions resolve.
The Ebony Blade of Eclipso Eclipso can use Blades/Claws/Fangs and Steal Energy. If he uses Blades/Claws/Fangs and the d6 roll is [5-6] he heals 2 damage when using Steal Energy instead of 1.
EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character's same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked. (A character is clicked whenever it is damaged or healed.)
Eclipsed Eclipso can use Mind Control. When he does and hits only one character, you may replace any of the hit character's combat values with Eclipso's printed combat values until actions resolve.
The Ebony Blade of Eclipso Eclipso can use Blades/Claws/Fangs and Steal Energy. If he uses Blades/Claws/Fangs and the d6 roll is [5-6] he heals 2 damage when using Steal Energy instead of 1.