Unit
WF019 Crazy Jane
4
No Affiliation
75 points
6 stealth |
14 phasing/teleport |
7 sidestep |
7 plasticity |
7 charge |
6 running shot |
KO |
KO |
KO |
KO |
KO |
KO |
|
9 |
10 telekinesis |
9 smoke cloud |
11 poison |
10 precision strike |
9 pulse wave |
KO |
KO |
KO |
KO |
KO |
KO |
|
16 super senses |
17 defend |
16 barrier |
17 toughness |
16 combat reflexes |
17 willpower |
KO |
KO |
KO |
KO |
KO |
KO |
|
2 shape change |
2 perplex |
2 outwit |
2 exploit weakness |
2 empower |
2 probability control |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Doom Patrol
Real Name: Kay Challis
Weird Resurrection The first time Crazy Jane would be KO'd this game, instead roll 2d6 that can't be rerolled. Turn her to the click number equal to the result.
Riding the Underground At the beginning of your turn, you may roll a d6 that can't be rerolled. If you do, turn her to that click number and, at the end of your turn, you may return her to the click she began the turn on.
Riding the Underground At the beginning of your turn, you may roll a d6 that can't be rerolled. If you do, turn her to that click number and, at the end of your turn, you may return her to the click she began the turn on.