Unit
WF046 Klarion the Witch-Boy
6
Mystics
70 points
9 special |
8 special |
8 special |
7 stealth |
6 stealth |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
10 penetrating/psychic blast |
10 penetrating/psychic blast |
10 precision strike |
10 precision strike |
9 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
17 energy shield/deflection |
17 energy shield/deflection |
17 combat reflexes |
16 combat reflexes |
16 regeneration |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
2 probability control |
2 probability control |
2 |
2 |
2 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Animal
, Mystical
, Seven Soldiers
Real Name: Klarion Bleak
Teekl the Dragga-Cat Teekl begins the game attached to Klarion the Witch-Boy. When Teekl is attached, Kalrion the Witch-Boy can use Super Senses. Give Klarion the Witch-Boy a free action and either place an attached Teekl adjacent or attach an adjacent friendly Teekl.
To Blue Rafters Klarion the Witch-Boy can use Sidestep, Stealth, and Phasing/Teleport.
To Blue Rafters Klarion the Witch-Boy can use Sidestep, Stealth, and Phasing/Teleport.