Unit
jlu002 Green Lantern
7
Green Lantern Corps
Justice League
65 points
12 special |
11 special |
10 sidestep |
9 sidestep |
8 sidestep |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
10 telekinesis |
9 telekinesis |
10 incapacitate |
11 incapacitate |
12 |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
18 barrier |
17 barrier |
17 energy shield/deflection |
16 energy shield/deflection |
16 regeneration |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
2 |
2 perplex |
2 perplex |
2 ranged combat expert |
3 ranged combat expert |
KO |
KO |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Green Lantern Corps
, Justice League
, Soldier
Real Name: John Stewart
JUSTICE LEAGUE UNLIMITED At the beginning of your turn, roll a d6.
[6]: Remove an action token from another friendly character with the Justice League keyword that's 100 points or less.
ALL ABOARD MOVE: Green Lantern can carry regardless of [Wing symbol] and modifies speed +1 for each carried character with [JLA team symbol]. Move (up to his speed value).