Unit
AVAS051 Red Wolf
0

No Affiliation
80 points
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8 charge |
8 charge |
8 charge |
7 stealth |
7 stealth |
7 stealth |
KO |
KO |
KO |
KO |
KO |
KO |
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10 super strength |
10 super strength |
10 super strength |
10 blades/claws/fangs |
9 blades/claws/fangs |
9 blades/claws/fangs |
KO |
KO |
KO |
KO |
KO |
KO |
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17 special |
17 special |
16 special |
16 special |
16 combat reflexes |
15 combat reflexes |
KO |
KO |
KO |
KO |
KO |
KO |
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3 exploit weakness |
3 |
2 |
2 exploit weakness |
2 |
1 |
KO |
KO |
KO |
KO |
KO |
KO |
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Animal
, Avengers
, Rangers
, Soldier
, Warrior

Improved Movement: Ignores Hindering Terrain

Red Wolf begins the game with Lobo attached. While Lobo is attached, Red Wolf can use Flurry. Give Red Wolf a free action to remove and place Lobo in an adjacent square.

Give Red Wolf a power action when he has no action tokens and his Lobo has been KO'd. Reattach Lobo to Red Wolf's base.

Red Wolf can use Combat Reflexes and Super Senses. If he's occupying hindering terrain, he can use Willpower.