Unit
FL002 Max Mercury
0
No Affiliation
82 points
12 hypersonic speed |
12 hypersonic speed |
11 charge |
11 charge |
10 charge |
10 hypersonic speed |
9 hypersonic speed |
KO |
KO |
KO |
KO |
KO |
|
10 |
10 |
9 quake |
10 quake |
9 quake |
9 |
9 |
KO |
KO |
KO |
KO |
KO |
|
17 willpower |
17 willpower |
17 combat reflexes |
16 combat reflexes |
16 combat reflexes |
16 super senses |
15 super senses |
KO |
KO |
KO |
KO |
KO |
|
2 special |
2 special |
2 empower |
2 empower |
2 empower |
2 special |
2 special |
KO |
KO |
KO |
KO |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Keywords:
Central City
, Past
, Speedster
Speed Force: When Max Mercury moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Max Mercury's speed value by the number of Speed tokens on this card.
A Trip Through the Speed Force: At the beginning of your turn, you may remove any number of Speed tokens from this card to heal Max Mercury of that many clicks.
Speed Mentor: Max Mercury can use Leadership as if he were 150 points, but only to remove an action token from a friendly character that can use Hypersonic Speed or has the Speedster keyword. If Max Mercury has no action tokens, increase his roll for Leadership by the number of his Speed tokens.
A Trip Through the Speed Force: At the beginning of your turn, you may remove any number of Speed tokens from this card to heal Max Mercury of that many clicks.
Speed Mentor: Max Mercury can use Leadership as if he were 150 points, but only to remove an action token from a friendly character that can use Hypersonic Speed or has the Speedster keyword. If Max Mercury has no action tokens, increase his roll for Leadership by the number of his Speed tokens.