Unit
SMWWG004 Solaris
10
Quintessence
800 points
12 phasing/teleport |
6 sidestep |
6 sidestep |
6 sidestep |
6 sidestep |
6 sidestep |
6 sidestep |
6 sidestep |
11 phasing/teleport |
5 sidestep |
5 sidestep |
5 sidestep |
5 sidestep |
10 phasing/teleport |
5 sidestep |
5 sidestep |
4 sidestep |
4 sidestep |
9 phasing/teleport |
4 sidestep |
4 sidestep |
3 sidestep |
3 sidestep |
3 sidestep |
2 special |
KO |
|
13 special |
12 special |
12 special |
12 pulse wave |
12 pulse wave |
12 penetrating/psychic blast |
11 penetrating/psychic blast |
11 incapacitate |
11 special |
12 pulse wave |
12 penetrating/psychic blast |
12 penetrating/psychic blast |
11 incapacitate |
11 special |
11 penetrating/psychic blast |
11 penetrating/psychic blast |
11 penetrating/psychic blast |
10 incapacitate |
10 special |
10 special |
10 pulse wave |
11 pulse wave |
10 incapacitate |
10 incapacitate |
12 |
KO |
|
20 invincible |
20 invincible |
20 energy shield/deflection |
20 energy shield/deflection |
19 invincible |
19 invincible |
19 energy shield/deflection |
19 energy shield/deflection |
19 impervious |
19 impervious |
19 impervious |
18 energy shield/deflection |
18 energy shield/deflection |
19 invulnerability |
18 invulnerability |
18 invulnerability |
18 energy shield/deflection |
18 energy shield/deflection |
18 invulnerability |
18 invulnerability |
18 invulnerability |
18 energy shield/deflection |
18 energy shield/deflection |
18 energy shield/deflection |
19 special |
KO |
|
6 outwit |
6 outwit |
6 probability control |
5 probability control |
5 perplex |
5 perplex |
5 probability control |
5 probability control |
5 outwit |
5 perplex |
4 perplex |
4 probability control |
4 probability control |
4 outwit |
4 perplex |
4 perplex |
3 probability control |
3 probability control |
4 outwit |
4 perplex |
3 perplex |
3 probability control |
3 probability control |
3 probability control |
2 outwit |
KO |
|
slot | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
Keywords:
Cosmic
, Future
, Robot
, Ruler
Real Name: Solaris
Tyrant Sun Improved Targeting: Hindering
Gargantuan Assault Solaris can use Multi-Attack.
Colossal Retaliation: Replace Your Sun and Rule Give Soalris a free action if no other Colossal Retaliation power has been activated this turn and choose an opposing character that attacked Solaris or damaged a friendly character since your last turn. Place Solaris such that it can make a close combat attack targeting the chosen character, then do so with an area of effect that includes all opposing characters within 4 squares of the target. Hit characters are each given an action token instead of normal damage. Any character you can't give an action to is dealt 1 penetrating damage instead.
Waves of the Deadliest Radiation Solaris can use Pulse Wave. You may use Pulse Wave normally or choose that, instead of normal damage, each hit character is dealt damage equal to twice the number of action tokens on it and each hit character with zero action tokens is given an action token.
Colossal Indifference Solaris can use Toughness. If Solaris began the game on the 25-point starting line, it can't attack smaller characters except via Colossal Retaliation. When this power is revealed due to damage taken from an opposing character's attack, stop turning the dial. This power can't be countered or ignored.
Gargantuan Assault Solaris can use Multi-Attack.
Colossal Retaliation: Replace Your Sun and Rule Give Soalris a free action if no other Colossal Retaliation power has been activated this turn and choose an opposing character that attacked Solaris or damaged a friendly character since your last turn. Place Solaris such that it can make a close combat attack targeting the chosen character, then do so with an area of effect that includes all opposing characters within 4 squares of the target. Hit characters are each given an action token instead of normal damage. Any character you can't give an action to is dealt 1 penetrating damage instead.
Waves of the Deadliest Radiation Solaris can use Pulse Wave. You may use Pulse Wave normally or choose that, instead of normal damage, each hit character is dealt damage equal to twice the number of action tokens on it and each hit character with zero action tokens is given an action token.
Colossal Indifference Solaris can use Toughness. If Solaris began the game on the 25-point starting line, it can't attack smaller characters except via Colossal Retaliation. When this power is revealed due to damage taken from an opposing character's attack, stop turning the dial. This power can't be countered or ignored.